打开上一节(1.2)中由Emscripten生成的JavaScript胶水代码hello.js
,我们可以发现,大多数的操作,都围绕全局对象Module
展开,而该对象正是Emscripten程序运行时的核心所在。
tips 跳过1.3.1以及1.3.2不会影响后续章节的阅读。但如果您对Emscripten模块载入等细节感兴趣,本节内容将有助于理解胶水代码的结构。随着Emscripten的版本升级,其生成的胶水代码有可能发生变化,本节展示的代码均基于Emscripten 1.38.11。
WebAssembly汇编模块(既.wasm
文件)的载入是在doNativeWasm
函数中完成的。其核心部分如下:
function instantiateArrayBuffer(receiver) {
getBinaryPromise().then(function(binary) {
return WebAssembly.instantiate(binary, info);
}).then(receiver).catch(function(reason) {
err('failed to asynchronously prepare wasm: ' + reason);
abort(reason);
});
}
// Prefer streaming instantiation if available.
if (!Module['wasmBinary'] &&
typeof WebAssembly.instantiateStreaming === 'function' &&
!isDataURI(wasmBinaryFile) &&
typeof fetch === 'function') {
WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, { credentials: 'same-origin' }), info)
.then(receiveInstantiatedSource)
.catch(function(reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err('wasm streaming compile failed: ' + reason);
err('falling back to ArrayBuffer instantiation');
instantiateArrayBuffer(receiveInstantiatedSource);
});
} else {
instantiateArrayBuffer(receiveInstantiatedSource);
}
这一堆让人眼花缭乱的代码其实只干了这几件事:
WebAssembly.instantiateStreaming()
方法创建wasm模块的实例;WebAssembly.instantiate()
方法创建实例;receiveInstantiatedSource()
方法处理。receiveInstantiatedSource()
相关代码如下:
function receiveInstance(instance, module) {
exports = instance.exports;
if (exports.memory) mergeMemory(exports.memory);
Module['asm'] = exports;
Module["usingWasm"] = true;
removeRunDependency('wasm-instantiate');
}
......
function receiveInstantiatedSource(output) {
// 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
receiveInstance(output['instance'], output['module']);
}
receiveInstantiatedSource()
方法调用了receiveInstance()
方法,后者的这条指令:
Module['asm'] = exports;
将wasm模块实例的导出对象传给了Module
的子对象asm
。倘若我们在上述函数中手动添加打印实例导出对象的代码:
function receiveInstance(instance, module) {
... ...
Module['asm'] = exports;
console.log(Module['asm']); //print instance.exports
... ...
浏览器控制台将输出:
由此可见,上述一系列代码运行后,Module['asm']中保存了WebAssembly实例的导出对象——而导出函数恰是WebAssembly实例供外部调用最主要的入口。
为了方便调用,Emscripten为C/C++中导出的函数提供了封装,在hello.js
中,我们可以找到大量这样的封装代码:
... ...
var _main = Module["_main"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_main"].apply(null, arguments) };
var _malloc = Module["_malloc"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return Module["asm"]["_malloc"].apply(null, arguments) };
... ...
在Emscripten中,C函数导出时,函数名前会添加下划线“_”,由此可知上述代码分别提供了main()
以及malloc()
函数的封装;而var _main
以及Module._main
对应的,都是hello.cc
中的main()
函数。我们可以在浏览器控制台中手动执行_main()
以及Module._main()
对此进行检验:
不出所料,二者都执行了C代码中的main()
函数,输出了“你好,世界!”。
WebAssembly实例是通过WebAssembly.instantiateStreaming()
/WebAssembly.instantiate()
方法创建的,而这两个方法均为异步调用,这意味着.js文件加载完成时Emscripten的Runtime并未准备就绪。倘若我们修改test.html
,载入.js后立即执行Module._main()
:
<body>
<script src="hello.js"></script>
<script>
Module._main();
</script>
</body>
控制台将输出以下错误信息:
Assertion failed: you need to wait for the runtime to be ready (e.g. wait for main() to be called)
解决这一问题需要建立一种Runtime准备就绪时的通知机制,为此Emscripten提供了多种解决方案,最简单的方法是在main()
函数中发出通知,但是对多数纯功能性的模块来说,main()
函数并不是必须的,因此笔者较常使用方法的是不依赖于main()
函数的onRuntimeInitialized
回调,该方法的例子如下:
<body>
<script>
Module = {};
Module.onRuntimeInitialized = function() {
//do sth.
Module._main();
}
</script>
<script src="hello.js"></script>
</body>
其基本思路是在Module
初始化前,向Module
中注入一个名为onRuntimeInitialized
的方法,Emscripten的Runtime就绪后,将会回调该方法。在hello.js
中,我们可以观察到该回调的调用过程:
function run(args) {
... ...
ensureInitRuntime();
preMain();
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
if (Module['_main'] && shouldRunNow) Module['callMain'](args);
postRun();
... ...
}
tips 本书例子代码中,将大量使用
onRuntimeInitialized
回调方法作为测试函数入口。